What is it ?
BRIQUOLO is a breakout with 3D representation based on OpenGL.
What do I need ?
BRIQUOLO has been developed to be portable, and it has ben tested under GNU/Linux and Windows.
A graphic card with 3D acceleration is recommended. It should be installed with a working OpenGL implementation.
Who do I contact?
I, of course ! For any information, suggestion, bug report... mail me (replace _LL_ by @).
What tools have been used to create BRIQUOLO ?
The code has been written with GNU Emacs
. The textures have been created with the Gimp
. All 3D objects have been modelled with Blender
How to translate BRIQUOLO ?
The translation use GNU Gettext
. So, to translate BRIQUOLO
you need to translate the file po/briquolo.pot
(provided with the sources). However names of groups of levels must be tranlated aside. Every subdirectory of data/tableau
is a group and contains a file named description
. In this file, one line (in UTF8) by language allows to define the name of the group.