What is it ?
BRIQUOLO is a breakout with 3D representation based on OpenGL.
What do I need ?
BRIQUOLO has been developed to be portable, and it has ben tested under GNU/Linux and Windows.
A graphic card with 3D acceleration is recommended. It should be installed with a working OpenGL implementation.
Who do I contact?
I, of course ! For any information, suggestion, bug report... mail me (replace _LL_ by @).
What tools have been used to create BRIQUOLO ?
The code has been written with
GNU Emacs. The textures have been created with
the Gimp. All 3D objects have been modelled with
Blender.
How to translate BRIQUOLO ?
The translation use
GNU Gettext. So, to translate
BRIQUOLO you need to translate the file
po/briquolo.pot (provided with the sources). However names of groups of levels must be tranlated aside. Every subdirectory of
data/tableau is a group and contains a file named
description. In this file, one line (in UTF8) by language allows to define the name of the group.